The post OverPower…ed, When Good Cards ‘Break Bad’ appeared first on Overpower CCG.
]]>One of my favorite shows is Breaking Bad. If you haven’t seen it, the premise of the show according to one of the creators was, they‘ll take a typical passive, nice guy (‘Mr Chips’) and turn him into scarface. He begins as a high school chemistry teacher, but gets a cancer diagnosis and handles the existential dread by becoming a drug kingpin. He begins the new career as a small-time dealer but is ruling an empire by the end of the show.
What does this have to do with cards? Like our protagonist in Breaking Bad, problematic card mechanics begin their life with the same model, but as time passes, they too become broken monsters. And like an ambitious cartel boss, they don’t stop until they’ve taken over the entire gaming environment. Have you ever thought of a fun deck idea but then realized “I need a (insert card here) in this deck”? Whenever the entire competitive scene is filtered through dealing with 1 card or combo first, that’s the sign your game might have a broken mechanic. If players are faced with the deckbuilding ultimatum of:
…then, it’s a good chance you’ve been taken over by broken cards. Unlike organized crime though, where it’s rarely a positive thing, why is this bad for card games? Does it really matter what a player wins with and why are former competitive players (like me), always whining about the importance of game balance?
That’s what I want to explain here. Broken cards are terrible for card games and will leave a trail of disgruntled players in their wake, forcing some to quit their favorite game altogether.
Player Agency & Choice
Game balance is a subjective concept and cards are always balanced relative to each other. There is no such thing as a perfectly balanced game and even if there was, there’s zero guarantee you’d want to play that version. Rock, Paper, Scissors (RPS) which I’ll be referring to later is a very balanced game…but I haven’t met too many people that are regular RPS tournament players or organizers. The general rule we follow for balancing is therefore, whatever is the most fun.
Some of my earliest examples of this type of fun came from my first tournaments (at age 13 and I was terrible!), exchanging stories with my brother about the decks we encountered and how one silly concept didn’t work, while others totally crushed us. Some were so creative, we couldn’t fathom coming up with ideas like these next level players. I didn’t know what I was experiencing then, but it wasn’t unique to my brother and I at all. In fact, it’s so common that it’s actually a fundamental reason a lot of us enjoy playing TCGs. Now picture this same experience but instead everyone we played against had one major strategy they were playing. Those conversations would have turned into complaints from frustration, rather than a sense of wonder or interest in how players were thinking.
This is why OGs like me push the idea of deck diversity so hard, because we want every player to have that same experience. It is one of the fundamental ways card games are fun. It’s the challenge of not just coming up with a solution to a problem but the creativity and self expression that come with that solution. I get to make my deck, play my way, and use a series of tricks that I came up with. The more options we provide players, especially in an RPG-ish game like OverPower, the higher the chances they’ll find something that feels like it’s for them.
Broken Cards Break Games
Concepts such as Deck diversity and player choice are the same in that they all refer to the fun we have when customizing our world of TCGs. Broken cards warp this diversity. They crush it so badly that instead of the innovation coming from the entire card pool, the choice becomes to use the broken cards to level the playing field, or try to win an uphill battle using whatever’s left that might counter it. The second option isn’t always viable either, it depends on how broken the game ended up. Everything else becomes irrelevant. There can be innovation with what’s left of the card pool and dedicated players will find some cool ideas, but it’s usually at the cost of a ton of casual interest leaving out of boredom. You can’t really blame the casuals either because imagine if you’re forced to eat hot dogs for every meal and the options you have to make the 500th hot dogs palatable are combos of ketchup and mustard. Only the most dedicated hot dogs lovers will choose to keep going and most of us will bail long before 500.
What Do We Watch For & What Do We Do About It?
Now that I’ve talked about the why, here are some guidelines on what to avoid in the design phase and signs that a card might have issues.
Final Thoughts
Just remember that broken cards are a relative problem and there’s no such thing as a broken card without an ecosystem of other cards and interactions it can exploit. There are as many solutions as there are ideas for cards.
What designers hate to acknowledge, is that this process is also reactive. Cards will slip through the cracks and playtesting with the best players and biggest teams still has limits. It’s just as important to listen to player feedback after a release, as it is during playtesting. We never want a large volume of errata but some errata is better than an alternative where players love the game but refuse to play because a rule or card is taking their fun away. Our goal moving forward is to have a watch/ban list and to make sure players are aware if we’re going to take action. We fully understand that changes like bans can affect travel plans to events, investments in cards and your next tournament results, so we don’t take them lightly and there will be a strong data component to back up any bans.
Weappreciate you taking the time to read and we hope it gives you more ‘behind the scenes’ looks at our processes moving forward. Here at Lazarus Rising Games we love giving our community visibility behind the curtain so to speak.
Thank you and venture well!
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]]>The post NAOL and LRG 2025 Tournament Schedule appeared first on Overpower CCG.
]]>This season promises new players, old rivalries, new cards and the exceptional streaming coverage that you’ve come to expect from Lazarus Rising Games. Buckle up as the NAOL and LRG takes you on a wild ride! Below, you’ll find all the event dates, locations, and more!
NAOL—Western Shootout
Dallas, Texas
May 9/10
NAOL—Peacebridge Memorial
Niagara Falls, Ont
June 20/21
LRG Regional #1
Location TBD
July 18/19
NAOL—OP Cup
Columbus, Ohio
August 8/9
LRG Regional #2Location TBD
August 29/30
NAOL—West Coast Melee
Seattle Washington
Sept 26/27
NAOL—Valhalla
Location TBD
Oct 10/11
LRG Regional #3
Location TBD
Oct 31/Nov 1
NAOL—Battle for Boston
Boston, Ma
Date TBD
LRG Regional #4Location TBD
Nov 21/22
LRG National
Happening at the beginning of 2026Location TBD
It’s going to be a legendary season, so mark your calendars, study the meta, and get ready to bring your deck to the first new season of OverPower in 25 years!
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]]>The post Lazarus Rising Games at GAMA Trade Show 2025 appeared first on Overpower CCG.
]]>The GAMA Expo is the premier gathering for industry professionals, attracting over 300 exhibitors, game designers, and industry leaders. With seminars, dynamic panel discussions, product showcases, and live demos, it’s where the latest innovations in gaming come to life. Lazarus Rising Games was thrilled to be part of this outstanding event, rubbing shoulders with some of the brightest minds in the industry.
Joseph Gagnepain, CEO of Lazarus Rising Games, and President Ronald Pozzi met with both new and long-time partners, including key retailers like Battlegrounds Game Center and Flying Monkey Comics and Games—who are hoping to have help bring OverPower to shelves across North America. A huge shoutout to Stefan Bridges and Matt Ferrell for their support!
This is just the beginning! We’ve got a full slate of conventions and events lined up for 2025 as LRG gears up to get products into the hands of gamers across the US and Canada once Kickstarter fulfillment wraps up in early April.
Stay tuned to our social media channels to find out where we’ll be appearing and to schedule an in-person meeting. If you’re interested in becoming an OverPower retailer partner, get in touch with us at [email protected].
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]]>The post Mastering Combat: OverPower’s New Era of Strength and Strategy appeared first on Overpower CCG.
]]>For many years now, OverPower decks that focused on Energy and Strength have ruled competitive play. The other two Power Types, Fighting and Intellect, were much more challenging to build around.
Now Lazarus Rising Games is bringing us the World Legends and Edgar Rice Burroughs set, and Combat (formerly Fighting) and Intelligence (Intellect) get their chance to shine as well.
Combat is particularly strong, with many dependable characters having amazing Specials. Playing with two characters with an 8 stat, along with your third Front Line character able to wield a 7, means the best attacks (and defense) for the deck will be with Combat. With this Power Type as a focus, it can also fuel cards like Zorro’s “3 Quick Strokes,” which allows you to carve up an opposing character with Combat cards (Power cards, or even other Combat Specials like “Elite Swordsmanship” or “Rapier”). The brilliance of “3 Quick Strokes” is that it immediately KOs any character, regardless of other cards and effects in the game that would otherwise prevent it. You just have to land at least one of the three attacks and have 15 damage or more on the target, by the time the “3 Quick Strokes” are over. This is one of the reasons why we have included so many high value Combat cards. Additionally, you’ll notice that these Combat Power cards can all be used to attack or defend by anybody on the team, and they are effective in taking out an enemy with cards such as “3 Quick Strokes”.
Zorro’s “Riposte” is great for either offense or defense (protecting the entire team!) and provides a solid off-color Power Type. With so many Combat cards in the deck, it’s important to have some other color type offense to get spectrum knockouts. “Riches of Don Diego de la Vega” is a big attack that potentially moves any Mission card (that wasn’t ventured) all the way to the top. Play it at the right time and it can win you the game!
Leonidas also has outstanding Specials. “300” is really solid and can be used to land a big hit on the opponent or defend Leonidas. With multiples of this card, you’ll often have an 8 Power card and “300” placed to Leonidas, which means the opponent is staring at two 8s that could defend him; they will often choose an easier target at that point. “For Sparta” has a good effect whether it hits or misses. If you can land it, the character it hits can’t play Special cards that battle; so target someone with a great Special placed (like a negate) and if they block it “For Sparta” reshuffles back into your deck. “Give Them Nothing” works together with “300” to make Leonidas the team’s defensive stalwart. Don’t underestimate the strength of “Shield Phalanx” either. Even with only one copy, that +1 to Power card defense works for the entire team for the rest of the game. Attach this and don’t forget it’s there. It’s a big advantage to be able to block an 8 with a 7!
Robin Hood is yet another character that has good Specials, most of which have multiple functions. “Master Archer” allows additional attacks. “Band of Merry Men” can be used to attack or defend and can be combined with a Universe card. “Steal from the Rich”, “Hero of Nottingham”, and “Master Thief” all have at least the potential for a discard, with the latter adding a phenomenal draw ability that allows you to keep duplicates!
All but one of the Teamwork cards can be thrown by any of the four characters, and the 7 Any Power can be used by any of your Front Line Characters.
If the Event, “Call of Cthulhu: The Cost of Knowledge is Sanity” comes into play, consider not using an Intelligence follow-up to your Teamwork attacks if you don’t have to, and use Multipower cards, the Training card (if it is paired with an Intellect Power card), or Zorro’s “Riposte” Special defensively.
Once this deck has been played a few times, you will be amazed at how strong Combat can be in the new environment!
Home Base
Characters
Mission
DECK (56)
Allies (2)
Aspect (1)
Events (1)
Power Cards (20)
Specials (26)
Teamworks (5)
Training (1)
The post Mastering Combat: OverPower’s New Era of Strength and Strategy appeared first on Overpower CCG.
]]>The post Champ of Champs 2025 Recap appeared first on Overpower CCG.
]]>Doug selected 10 players from the qualifier to advance to the main event, and it was clear that the competition was fierce. The diversity of decks reached an all-time high, with one Max Six deck making it to day two, and an impressive two decks featuring Hobgoblin making it to the final four! OverPower has never seen a meta this healthy, nor so many tournament-ready decks featuring never-before-seen characters.
The Champ of Champs is an exclusive event where players must qualify, and with limited slots available, the stakes are high. The tournament consists of five rounds of Swiss, followed by a cut to the Top 8. With participants including the best of the NAOL tournament winners and the highest-ranked players from the NAOL yearly standings. Players had to bring their A-game from round one, as two losses could knock them out of the running for the top spots.
However, even if you have a bad season the qualifier still gives you a shot at glory. In fact, half of the Top 8 were players who had qualified through the friday event—meaning if you play well enough on the weekend anyone can be the Champ of OverPower for the year. !
After a series of intense and grueling matches, the final showdown came down to Phil Miller, who made a dramatic comeback after starting the Swiss rounds at 0-2 then going on to win every single one of his matches the rest of the day vs. Justin Saidie; one of the hottest newcomers in OverPower, eager to make his mark and claim his first major tournament victory.
The game swung early in Justin’s favor, with a devastating Absorb Sound that forced Phil to discard seven cards and shredded his placing advantage. But in true OverPower fashion, you can never count out the Strangler. Phil held his resolve, slowly clawed his way back into the game, and in one of the most intense finals in OverPower history, managed to finish off Justin, taking home the championship belt in a hard-fought victory.
Full coverage and commentary of the event will be available, including 3 matches from Friday night’s qualifier. You will be able to check out the entire event on our YouTube channel soon, stay tuned to our social media channels.
All in all, the Champ of Champs was a huge success and a perfect sendoff for the old version of OverPower as we prepare for the Edgar Rice Burroughs and World Legends sets launching this April.
Venture well, OverPower fanatics!
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]]>The post Become a Judge appeared first on Overpower CCG.
]]>
As OverPower lands back in game stores in North America in 2025, organized tournaments are
set to kick off in the following weeks. These events will be supported by Tournament Kits and
will be overseen by official judges. As LRG’s tournaments ramp up, we need official judges and
so we reach out to the community that has kept the dream alive to rise up once again.
Becoming a judge is a straightforward process and comes with some fantastic rewards. Interested
individuals can visit the OverPower website to register for a Carde.io account. After signing up,
prospective judges will take a test consisting of 20 questions designed to assess their
understanding of the game’s most important rules and gameplay aspects. A passing score will
upgrade their Carde.io account to reflect their new judge status—and that’s where things get
exciting.
Once upgraded, local retailers hosting tournaments will be able to reach out via email to judges
in their area to offer opportunities to use their skills and oversee live events. Judges can also use
the store locator to find nearby events and are encouraged to proactively contact local game
stores about potential opportunities. Each event a judge supervises will earn them Power Points,
a virtual currency that can be used in the Carde.io app to purchase promo cards, apparel, pins,
playmats, and more (in addition to any compensation provided by the hosting store) shipped
right to their door. Judges will gain access to a special online store dedicated exclusively to those
in the program in addition to the regular player store. They will also receive prize packs with
some exclusive cards that can only be found from playing live at your brick and mortar stores.
Looking ahead, larger regional and national tournaments are also in the works. These events will
offer even better incentives and serve as a great opportunity for judges. Full details—including
application and event information—will be available in the coming months.
For any questions about the judge program or the process, please reach out to Head of
Organized Play James Sanderson at [email protected].
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]]>The post Ambassadors Wanted appeared first on Overpower CCG.
]]>The first new set of the OverPower CCG in 25 years is almost ready. We need your help!
Lazarus Rising Games (LRG) is calling on our passionate OverPower fans who want to help teach the game, spread the word, and make the community even stronger. It’s easy to get involved, and Ambassadors will unlock exclusive rewards like promo cards, apparel, playmats, and much more!
How to become an Ambassador:
You can also earn Power Points by:
In addition to Power Points, Ambassadors will be able to earn Prize Packs at in-person events by teaching players the game, assisting with the event, or by generally being a positive presence. These packs have exclusive common and rare cards that can only be obtained by participating in tournaments or gatherings at your local brick and mortar store. Each season, marked by a new set release, will have new promos and prizes available and more reasons to get involved!
Becoming an OverPower Ambassador is perfect for anyone who wants to dive deeper into the community and wants to focus on playing the game. There’s no obligation, but the more active you are, the bigger the rewards!
If you have any questions about the Ambassador program or the sign-up process, reach out to Head of Organized Play James Sanderson at [email protected].
The post Ambassadors Wanted appeared first on Overpower CCG.
]]>The post What it takes to be an OverPower Champion—Andrew “The Prodigy” Taylor appeared first on Overpower CCG.
]]>Valhalla, my first tournament, taught me valuable lessons. Veteran players possess a deep understanding of fundamentals – far better than I did. Precise card placement, strategic concedes, and continuous battle reevaluation. I often defaulted to “all-in” or conceding before the battle, while they expertly adapted to each action.
I dislike relying on established meta decks. While “Cadillac” style decks offer easy piloting, I find greater satisfaction in winning with unconventional strategies, and busting out unexpected tricks. My usual preference is for aggressive, high-KO decks, but Valhalla inspired me to explore a different path.
I began with events, recognizing their game-altering potential. Annihilation Affair stood out: “No cards with a strength icon may be used to attack” effectively counters many meta decks, and the “Discard all multipower cards” event also seemed potent, as most players heavily rely on versatile multipower cards. It often nabbed 1-4 cards from my opponent, and always got exactly 0 of mine.
Inspired by Marcel’s podcast, and bringing none of them to Valhalla, I focused on negator characters. After playtesting, I realized teamworks in classic OverPower have a significant value, and I wanted to maximize the impact of powerful 6-attack teamworks. Galactus, often overlooked, emerged as the ideal candidate. His 8 grids make him an excellent battery for launching numerous teamwork or powerful follow-up cards. Dr. Strange provides crucial 6-or-less avoid and has an 8 Energy, backing up Galactus’ grid. To further disrupt opponents, I included Mojo and Beast the Brute, two potent negator characters.
Huge thanks to Dave McMillan who encouraged me to playtest my battlesite, which was too tricky for this already interesting deck. It had some fun stuff, but lacked defense, and my lack of powerful specials in the deck meant my battlesite tricks would likely be negated. We landed once again on the tried and true, The Outback.
The Outback provided additional defensive layers, and the deck felt remarkably cohesive. I had numerous options to disrupt opponents while consistently threatening with high-impact teamworks. My opponents struggled to adapt, often not sure if they should target Galactus, or avoid him.
The tournament was a grueling 14-hour endurance test. Micro-mistakes can easily cost games, but so can your opponent’s errors. I emphasized careful decision-making, minimizing misplays (though they still occurred). Constant evaluation, considering future turns, and tracking card draws were crucial. Breaks and refreshments were vital for maintaining focus.
Some games unfolded organically, with opponents falling behind due to negated specials and devastating event effects, or poor duplication. Other games required meticulous execution and tactical maneuvering. OverPower often revolves around flashy special card usage, but my strategy relied heavily on negates to disrupt that, powerful teamworks, and consistent venture victories. I was consistently able to put pressure on each and every one of my opponents’ decks, while protecting myself with negates and defensive specials.
While variance plays a significant role, my deliberate approach and effective event usage contributed to my success. The field was incredibly tough. I do think if me and Ty play that finals match – Galactus vs Dracula, he wins 7/10 times. So for the finals, I certainly was on the right side of variance.
Going forward: I continue to train my boys in the shadows, where we listen to the OverPower Mountain Podcast and quietly refine our skills, experiment, and practice to unleash upon the world when the new OverPower is launched.
Huge thanks to Doug Taylor, who is the reason I was able to even make it, as well as for the hundreds of playtest games!
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]]>The post Battle 4 Boston Local Guide appeared first on Overpower CCG.
]]>Mark your calendars for an electrifying day of competition at the “Battle for Boston” tournament, scheduled for November 9th at the United Christ Church in Newton, Massachusetts. This premier event, hosted by the North American Overpower League (NAOL), promises a full day of strategic gameplay and intense rivalries as players vie for top honors and a chance to collect Player of the Year points.
Event Details:
Prizes:
This event is not just a tournament; it’s a celebration of the OverPower community. Players are encouraged to register beforehand to secure their spot for what promises to be one of the most exciting events of the year.
Don’t miss your chance to be part of the action, make new friends, and test your skills against some of the best players in the OverPower community. See you in Boston!
Please check out the local guide here!
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]]>The post OverPower Print and Play Decks appeared first on Overpower CCG.
]]>The Print and Play versions feature a reduced number of cards, designed to give you a taste of the game’s mechanics and help you determine if it’s the right fit for you. They’re perfect for learning the basics, testing out strategies, and just having fun with friends.
To get started, simply click on the PDF links provided in this article, print the decks at home, and enjoy a game of OverPower. While these decks are streamlined compared to our official sets, they provide an introduction to the game’s dynamic play style.
With these small decks, we recommend ignoring the discarding of duplicate rules for Power cards. These decks are meant only to give you a flavor of gameplay.
Gather your team, set your strategies, and let the battles begin!
Deck #1 – Horror Menagerie
Brute Force Deck
Deck #2 – Ungodly Powers
Energy Deck
Deck #3 – The Resistance
Combat Deck
Deck #4 – Time Detectives
Intelligence Deck
The post OverPower Print and Play Decks appeared first on Overpower CCG.
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